Updated 11:12 PM EDT, Wed, Apr 24, 2024

‘The Witcher 3’ Review, DLC & Walkthrough: 5 Bug Fixes Included in Patch 1.10

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"The Witcher 3: Wild Hunt" is the third and last RPG that will complete the story of "Geralt of Rivia." And, the video game developer, CD Projekt Red, announced that there will be two expansion packs for the ploy called, "Hearts of Stone" and "Blood and Wine."

According to GameSpot, this was the first time that Polish company paid extension for its master creation, which perfectly suits the game series inspired by Andrzej Sapkowsk's novels. However, the development will be, later, available for the game characters around level 30 but it can be accessed at any point in the playthrough.

The Witcher 3's development includes "twisting storylines and vivid inhabitants." In fact, they even ventured into "metaphysical environments" and an additional "haunting presence." "Heart of Stone" will be available on Oct. 13, reported by GameSkinny while, "Blood and Wine" is set to be released in early 2016.

Another article of GameSpot, on the other hand, noted that CD Projekt Red has officially revealed a new Patch 1.10 to improve The Witcher 3: Wild Hunt. True to their words, they said it has a massive update with about 15GB on consoles.

The latest upgrade will do the "largest collection of fixes, improvements, and enhancements. There will be 600 game enhancements. IGN added that the extensive overhaul will definitely focus on "performance optimizations, quest corrections, improvements to game stability and conversations with key characters" to boost the beauty of the story and the protagonist's relationship with other casts.

Too, it will improve item order and sorting the inventory. However, the corporation is not yet announcing the release date of the patch yet, but, they said it will coincide on the launch of The Witcher 3's first game expansion.

Meanwhile, here are the five bug improvements as posted by Kotaku from the CD Projekt Red company itself.

Audio - Fixes issues with ambient music from surroundings that could override other music and the glitches on "entailing unintended loop" in combat music during the first musical sequence.

Gameplay - Fixes assorted issues with Roche's default conversation, including unintended disabling of dialogue choices, of option to play cards or of conversation as a whole upon completion of the main game.

Performance - Decreases the chance of unjust screen blur happening during the game. It will also fix the rare infinite loading appeared when reading "save made" during Flower Quest.

Visual - fixes an array of graphics glitches and minor changes in in-game locations and in a presentation.

Quest - fixes issues, which prevents players to complete the Soldier and Nobleman Statuette quests and the rare issues, when some functionality remained locked and many more.

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