Updated 09:18 PM EDT, Mon, Sep 01, 2014

Assassin's Creed News: Ubisoft Open to Feudal Japan Setting

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Assassin's Creed 4
(Photo : Ubisoft)

Assassin's Creed 4: Black Flag has continued the success of the series into the next generation of consoles, and users are eager to find out where and when the next game in the series will take place. Lucky for fans, thanks to one of the men behind the series, we now have a better idea of the possible settings for future games in the series.

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Jean Guesdon, creative director for Assassin's Creed 4, revealed that one of the consistently rumored settings for the series is still a possibile scenario for a future game, but reiterated that the Animus machine in the game allows Ubisoft to pick any point in human history they want.

"Feudal Japan remains - like numerous other time periods and locations - a possible future setting for the franchise because thanks to the Animus. The entire human history is our playground," Guedson said, according to  VG24/7.

Ubisoft has claimed that World War II, Feudal Japan, and Ancient Egypt are the most requested settings for Assassin's Creed games, so it is possible that the company would finally set a game in Feudal Japan. After all, rumors of a game set in that time period have been circling ever since Assassin's Creed 2, so it may be time for Ubisoft to deliver what fans have been clamoring for. Another possible setting is Colonial India, where one of the comic book miniseries based on the franchise was set.

The creative director also revealed that the decision to make Assassin's Creed 4's main character a direct ancestor to the character in Assassin's Creed 3 was due to the game appearing on so many consoles.

"...We decided to make our main protagonist the father of Haytham and grandfather of Connor in order to create that link between Assassin's Creed 3 and 4. We knew from the beginning that we would deliver for six consoles and we made our plan accordingly. In the end we can say that we're very proud because the end result is in fact quite close - if not superior on some aspects - to our initial thoughts," said Guedson. 

The selection of Edward as a protagonist also freed up the writers of the game to pick different narratives to follow, something that Guesdon felt helped the game feel fresh.

"...As a writer I felt it was time to change the pace of the narrative a little bit. Two of the six Assassins Creed games have spanned three decades, which is great for showing a certain kind of character development. But we weren't terribly interested in talking about Edward's boyhood. It would have felt too repetitive," he said. 

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